// Copyright 2015 - UDS/CNRS
// The Aladin Lite program is distributed under the terms
// of the GNU General Public License version 3.
//
// This file is part of Aladin Lite.
//
// Aladin Lite is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 3 of the License.
//
// Aladin Lite is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// The GNU General Public License is available in COPYING file
// along with Aladin Lite.
//
/******************************************************************************
* Aladin Lite project
*
* Class Polyline
*
* A Polyline is a graphical overlay made of several connected points
*
* TODO: Polyline and Circle should derive from a common base class
* TODO: index polyline, Circle in HEALPix pixels to avoid unneeded calls to draw
*
* Author: Thomas Boch[CDS]
*
*****************************************************************************/
import { Utils } from '../Utils';
import { GraphicOverlay } from "../Overlay.js";
import { ProjectionEnum } from "../ProjectionEnum.js";
/**
* @typedef {Object} ShapeOptions
* @description Options for describing a shape
*
* @property {string} [color] - The color of the shape
* @property {string} [fill=false] - Fill the shape with fillColor
* @property {string} [fillColor] - A filling color for the shape
* @property {number} [lineWidth=3] - The line width in pixels
* @property {number} [opacity=1] - The opacity, between 0 (totally transparent) and 1 (totally opaque)
* @property {string} [selectionColor='#00ff00'] - A selection color
* @property {string} [hoverColor] - A hovered color
*/
export let Polyline = (function() {
function _calculateMag2ForNoSinProjections(l, view) {
// check if the line is too big (in the clip space) to be drawn
const [x1, y1] = view.wasm.screenToClip(l.x1, l.y1);
const [x2, y2] = view.wasm.screenToClip(l.x2, l.y2);
const mag2 = (x1 - x2)*(x1 - x2) + (y1 - y2)*(y1 - y2);
return mag2;
}
function _drawLine(l, ctx, noStroke) {
noStroke = noStroke===true || false;
ctx.beginPath();
ctx.moveTo(l.x1, l.y1);
ctx.lineTo(l.x2, l.y2);
if (!noStroke) {
ctx.stroke();
}
}
/*function _isAcrossCollignonZoneForHpxProjection(line, view) {
const [x1, y1] = view.wasm.screenToClip(line.x1, line.y1);
const [x2, y2] = view.wasm.screenToClip(line.x2, line.y2);
// x, y, between -1 and 1
let triIdxCollignionZone = function(x, y) {
let xZone = Math.floor((x * 0.5 + 0.5) * 4.0);
return xZone + 4 * (y > 0.0);
};
let isInCollignionZone = function(x, y) {
return Math.abs(y) > 0.5;
};
if (isInCollignionZone(x1, y1) && isInCollignionZone(x2, y2)) {
if (triIdxCollignionZone(x1, y1) === triIdxCollignionZone(x2, y2)) {
return false;
} else {
return true;
}
}
return false;
}*/
/**
* Represents a polyline shape
*
* @class
* @constructs Polyline
* @param {Array.<number[]>} raDecArray - right-ascension/declination 2-tuple array describing the polyline's vertices in degrees
* @param {ShapeOptions} options - Configuration options for the polyline. Additional properties:
* @param {boolean} [options.closed=false] - Close the polyline, default to false.
*
* @returns {Polyline} - The polyline shape object
*/
let Polyline = function(raDecArray, options) {
options = options || {};
this.color = options['color'] || undefined;
this.fill = options['fill'] || false;
this.fillColor = options['fillColor'] || undefined;
this.opacity = options['opacity'] || undefined;
this.lineWidth = options["lineWidth"] || undefined;
this.selectionColor = options["selectionColor"] || '#00ff00';
this.hoverColor = options["hoverColor"] || undefined;
this.closed = (options["closed"] !== undefined) ? options["closed"] : false;
// All graphics overlay have an id
this.id = 'polyline-' + Utils.uuidv4();
this.raDecArray = raDecArray;
this.overlay = null;
this.isShowing = true;
this.isSelected = false;
this.isHovered = false;
};
Polyline.prototype.setOverlay = function(overlay) {
this.overlay = overlay;
};
Polyline.prototype.show = function() {
if (this.isShowing) {
return;
}
this.isShowing = true;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.hide = function() {
if (! this.isShowing) {
return;
}
this.isShowing = false;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.select = function() {
if (this.isSelected) {
return;
}
this.isSelected = true;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.deselect = function() {
if (! this.isSelected) {
return;
}
this.isSelected = false;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.hover = function() {
if (this.isHovered) {
return;
}
this.isHovered = true;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.unhover = function() {
if (! this.isHovered) {
return;
}
this.isHovered = false;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.getLineWidth = function() {
return this.lineWidth;
};
Polyline.prototype.setLineWidth = function(lineWidth) {
if (this.lineWidth == lineWidth) {
return;
}
this.lineWidth = lineWidth;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.setColor = function(color) {
if (!color || this.color == color) {
return;
}
this.color = color;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.setSelectionColor = function(color) {
if (!color || this.selectionColor == color) {
return;
}
this.selectionColor = color;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.setHoverColor = function(color) {
if (!color || this.hoverColor == color) {
return;
}
console.log(color)
this.hoverColor = color;
if (this.overlay) {
this.overlay.reportChange();
}
};
Polyline.prototype.isFootprint = function() {
// The polyline is a footprint if it describes a polygon (i.e. a closed polyline)
return this.closed;
}
Polyline.prototype.draw = function(ctx, view, noStroke, noSmallCheck) {
if (! this.isShowing) {
return false;
}
if (! this.raDecArray || this.raDecArray.length<2) {
return false;
}
noSmallCheck = noSmallCheck===true || false;
noStroke = noStroke===true || false;
var baseColor = this.color;
if (! baseColor && this.overlay) {
baseColor = this.overlay.color;
}
if (! baseColor) {
baseColor = '#ff0000';
}
if (!this.lineWidth) {
this.lineWidth = (this.overlay && this.overlay.lineWidth) || 2;
}
if (this.isSelected) {
if(this.selectionColor) {
ctx.strokeStyle = this.selectionColor;
} else {
ctx.strokeStyle = GraphicOverlay.increaseBrightness(baseColor, 50);
}
} else if (this.isHovered) {
ctx.strokeStyle = this.hoverColor || GraphicOverlay.increaseBrightness(baseColor, 25);
} else {
ctx.strokeStyle = baseColor;
}
// 1. project the vertices into the screen
// and computes a BBox
let xyView = [];
let len = this.raDecArray.length;
let xmin = Number.POSITIVE_INFINITY
let xmax = Number.NEGATIVE_INFINITY
let ymin = Number.POSITIVE_INFINITY
let ymax = Number.NEGATIVE_INFINITY;
for (var k=0; k<len; k++) {
var xyview = view.aladin.world2pix(this.raDecArray[k][0], this.raDecArray[k][1]);
if (!xyview) {
return false;
}
xyView.push({x: xyview[0], y: xyview[1]});
xmin = Math.min(xmin, xyview[0]);
ymin = Math.min(ymin, xyview[1]);
xmax = Math.max(xmax, xyview[0]);
ymax = Math.max(ymax, xyview[1]);
}
// 2. do not draw the polygon if it lies outside the view
if (xmax < 0 || xmin > view.width || ymax < 0 || ymin > view.height) {
return false;
}
// do not draw neither if the polygone does not lie inside lineWidth
if (!noSmallCheck) {
this.isTooSmall = (xmax - xmin) < this.lineWidth || (ymax - ymin) < this.lineWidth;
if (this.isTooSmall) {
return false;
}
}
let drawLine;
let fillPoly;
if (view.projection === ProjectionEnum.SIN) {
drawLine = (v0, v1) => {
const l = {x1: v0.x, y1: v0.y, x2: v1.x, y2: v1.y};
if (Polyline.isInsideView(l.x1, l.y1, l.x2, l.y2, view.width, view.height)) {
_drawLine(l, ctx);
}
};
if (this.closed && this.fill) {
fillPoly = (v0, v1, index) => {
const l = {x1: v0.x, y1: v0.y, x2: v1.x, y2: v1.y};
if (index === 0) {
ctx.beginPath();
ctx.moveTo(l.x1, l.y1);
} else {
ctx.lineTo(l.x1, l.y1);
}
return true;
};
}
} else {
drawLine = (v0, v1) => {
const l = {x1: v0.x, y1: v0.y, x2: v1.x, y2: v1.y};
if (Polyline.isInsideView(l.x1, l.y1, l.x2, l.y2, view.width, view.height)) {
const mag2 = _calculateMag2ForNoSinProjections(l, view);
if (mag2 < 0.2) {
_drawLine(l, ctx);
}
}
};
if (this.closed && this.fill) {
fillPoly = (v0, v1, index) => {
const l = {x1: v0.x, y1: v0.y, x2: v1.x, y2: v1.y};
const mag2 = _calculateMag2ForNoSinProjections(l, view);
if (mag2 < 0.2) {
if (index === 0) {
ctx.beginPath();
ctx.moveTo(l.x1, l.y1);
} else {
ctx.lineTo(l.x1, l.y1);
}
return true;
} else {
return false;
}
};
}
}
// 4. Finally, draw all the polygon, segment by segment
let nSegment = this.closed ? len : len - 1;
let v0 = this.closed ? len - 1 : 0;
let v1 = this.closed ? 0 : 1;
ctx.lineWidth = this.lineWidth;
ctx.beginPath();
for (var k = 0; k < nSegment; k++) {
drawLine(xyView[v0], xyView[v1]);
v0 = v1;
v1 = v1 + 1;
}
if (!noStroke) {
ctx.stroke();
}
if (this.fill && this.closed) {
v0 = len - 1;
v1 = 0;
let index = 0;
for (var k = 0; k < nSegment; k++) {
if (fillPoly(xyView[v0], xyView[v1], index)) {
index++;
}
v0 = v1;
v1 = v1 + 1;
}
//ctx.globalAlpha = 1;
ctx.save();
ctx.fillStyle = this.fillColor;
ctx.globalAlpha = this.opacity;
ctx.fill();
ctx.restore();
}
return true;
};
Polyline.prototype.isInStroke = function(ctx, view, x, y) {
ctx.lineWidth = this.lineWidth;
let pointXY = [];
for (var j = 0; j < this.raDecArray.length; j++) {
var xy = view.aladin.world2pix(this.raDecArray[j][0], this.raDecArray[j][1]);
if (!xy) {
return false;
}
pointXY.push({
x: xy[0],
y: xy[1]
});
}
const lastPointIdx = pointXY.length - 1;
for (var l = 0; l < lastPointIdx; l++) {
const line = {x1: pointXY[l].x, y1: pointXY[l].y, x2: pointXY[l + 1].x, y2: pointXY[l + 1].y}; // new segment
_drawLine(line, ctx, true);
if (ctx.isPointInStroke(x, y)) { // x,y is on line?
return true;
}
}
if(this.closed) {
const line = {x1: pointXY[lastPointIdx].x, y1: pointXY[lastPointIdx].y, x2: pointXY[0].x, y2: pointXY[0].y}; // new segment
_drawLine(line, ctx, true);
if (ctx.isPointInStroke(x, y)) { // x,y is on line?
return true;
}
}
return false;
};
Polyline.prototype.intersectsBBox = function(x, y, w, h, view) {
for (let i = 0; i < this.raDecArray.length - 1; i++) {
let p1 = this.raDecArray[i];
let p2 = this.raDecArray[i + 1];
let xy1 = view.aladin.world2pix(p1[0], p1[1]);
let xy2 = view.aladin.world2pix(p2[0], p2[1]);
if (!xy1 || !xy2) {
return false;
}
xy1 = {x: xy1[0], y: xy1[1]};
xy2 = {x: xy2[0], y: xy2[1]};
// Check if line segment intersects with the bounding box
if (this.lineIntersectsBox(xy1, xy2, x, y, w, h)) {
return true;
}
}
return false;
};
Polyline.prototype.lineIntersectsBox = function(p1, p2, x, y, w, h) {
// Check if line segment is completely outside the box
if ((p1.x < x && p2.x < x) ||
(p1.y < y && p2.y < y) ||
(p1.x > x + w && p2.x > x + w) ||
(p1.y > y + h && p2.y > y + h)) {
return false;
}
let m = (p2.y - p1.y) / (p2.x - p1.x); // Slope of the line
let c = p1.y - m * p1.x; // y-intercept of the line
// Check if line intersects with the sides of the box
if ((p1.y >= y && p1.y <= y + h) ||
(p2.y >= y && p2.y <= y + h) ||
(m * x + c >= y && m * x + c <= y + h) ||
(m * (x + w) + c >= y && m * (x + w) + c <= y + h)) {
return true;
}
return false;
};
// static methods
// Method for testing whether a line is inside the view
// http://www.jeffreythompson.org/collision-detection/line-rect.php
Polyline.isInsideView = function(x1, y1, x2, y2, rw, rh) {
if (x1 >= 0 && x1 <= rw && y1 >= 0 && y1 <= rh) {
return true;
}
if (x2 >= 0 && x2 <= rw && y2 >= 0 && y2 <= rh) {
return true;
}
// check if the line has hit any of the rectangle's sides
// uses the Line/Line function below
let left = Polyline._intersectLine(x1, y1, x2, y2, 0, 0, 0, rh);
let right = Polyline._intersectLine(x1, y1, x2, y2, rw, 0, rw, rh);
let top = Polyline._intersectLine(x1, y1, x2, y2, 0, 0, rw, 0);
let bottom = Polyline._intersectLine(x1, y1, x2, y2, 0, rh, rw, rh);
// if ANY of the above are true, the line
// has hit the rectangle
if (left || right || top || bottom) {
return true;
}
return false;
};
Polyline._intersectLine = function(x1, y1, x2, y2, x3, y3, x4, y4) {
// Calculate the direction of the lines
let uA = ((x4-x3)*(y1-y3) - (y4-y3)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1));
let uB = ((x2-x1)*(y1-y3) - (y2-y1)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1));
// If uA and uB are between 0-1, lines are colliding
if (uA >= 0 && uA <= 1 && uB >= 0 && uB <= 1) {
return true;
}
return false;
};
return Polyline;
})();